NAME: ET Domination patch version 1.1
Release: 050716

*** INSTALLATION ****
Right click and drag the zip file to your ET folder and select extract here. The folder
should be created on the same level as ET.exe and etmain, NOT inside etmain. Create a shortcut from et.exe,
right click on it and select properties, 
change "c:\path\to\et.exe" to "c:\path\to\et.exe" +set fs_game domination


*** CLIENT CVARS AND COMMANDS ****
dom_muzzleflash (default value 1)
	Enable/Disable muzzleflash

dom_drawTeamScore (default value 1)
	Draws the team score on the hud.

dom_altHud (Default value 1)
	Use alternative hud.

dom_hitSounds (Default value 1)
	Use hitsounds.
	set to 1 for body and head shot sound.
	set to 2 for only head shot sound.

dom_drawTeam (Default value 1)
	Draws what team your in.

dom_drawWeaponTrace (Default value 2)
	0 weapon traces disabled
	1 Only others weapon traces
	2 All weapon traces enabled

class <s|m|e|f|c> <weapon #>
	New command added for class selection scripts (or just type in the console).
	s,m,e,f,c stands for soldier, medic, engineer, field ops, covert ops
	weapon # is the same as the number in the limbo menu.

*** SERVER CVARS ****

scoreLimit (default value 0)
	Score to win the game, can be used with g_timeLimit

g_intermissionTime (default value 60)
	How long the intermisson screen will stay in seconds before
	next match will start.

g_ballVelocityScale (default value 1.0)
	Scale the velocity of the ball for longer or shorter throwing
	distance.

g_tackleDistance (default value 96)
	The maximum allowed distance for tackling a player. 0 to disable.

g_tackleForce (default value 500)
	How much force you push a player with when tackling.

g_allowTeamPass (default value 1)
	Allow direct passes to team mates without actually throwing the ball.
	As with throwing, the maximum pass distance is affected by how long you "prime" the ball.

g_passDistance (default value 0)
	g_passDistance overides the passing "primed" balls and sets a maximum pass distance. 

g_weaponRestrictions (default value -----)
	Used for limiting the following weapons:
	1: Mortar
	2: Panzerfaust
	3: Flamethrower
	4: Mobile Mg42
	5: Riflegrenade
	
	- means no restriction.
	0-9 number of allowed weapons per team.
	
	g_weaponRestrictions -2--0
	would mean max 2 panzers and no riflegrenades. See the number order above.

	The old g_heavyWeaponRestriction is now only used for limiting 
	airstrikes.

g_maxTeamLandmines (default value 10)
	Used for limiting number of allowed landmines per team.

g_maxFiresupport (default value 60)
	Max amount of airstrikes and artillery strikes allowed per team, 0 to disable.

g_noFireTime (default value 500)
	Delay in ms after throwing the ball that you can't fire.

g_noWeaponFire (default value 0)
	If set to 1 no weapon can be fired, makes the powerball game
	a bit different..

g_flagStay (default value 0)
	If set to 1 the flag will not return to base when walking over it but will return automatically after 30 seconds.

g_powerballRegen (default value 5)
	The ammount of HP the ball carrier will recive per second. Max regeneration is 80% of max health. Medics
	will only recieve this regeneration when having the ball.
	
vote_allow_config (default value "")
	Allow configs to be votable. 
	vote_allow_config "*" would allow voting for any config,
	vote_allow_config "" would completely disable config voting,
	vote_allow_config "config1 config2 config3" would allow config1 (i.e. a file called config1.config), 
	config2 or config3 to be voted, but not config4 or clanwar.config or whatever.

vote_allow_scorelimit (default 0)
	Allow scorelimit to be votable.

g_realHead (default 1)
	Enables ETPros real head hitbox code

g_team_maxSoldiers (default value -1)
	Limits the soldier class
	-1 No limit

g_team_maxMedics (default value -1)
	Limits the medic class
	-1 No limit

g_team_maxEngineers (default value -1)
	Limits the engineer class
	-1 No limit

g_team_maxFieldOps (default value -1)
	Limits the field ops class
	-1 No limit

g_team_maxCovertOps (default value -1)
	Limits the covert ops class
	-1 No limit

g_configDirectory (default value "configs")
	Set the folder to store pluggable configs
	"" to diable

g_mapScriptDirectory (default value "mapscripts")
	Sets the folder to store custom mapscripts
	"" to disable

**** SERVER CONFIGS ****
Server configs as in ETpro is supported, dump them in the configs/ folder.

Structure looks like this:

configname UGL-3V3 
init 
{ 
	global cvar settings goes here..
}

map default
{
	default cvar settings for all maps goes here..
}

map dom_base
{
	map specific cvar settings goes here...
}

Save file as <name>.config.
/ref config, /rcon config or /callvote config will show you a list of available configs

set <cvar> <value> for standard cvars.
setl <cvar> <value> for cvars you want to lock during game.
command <command> for server commands like reset_match (command "reset_match").

/sv_cvarempty to clear locked cvars
/vconfig to see list of locked cvars

In a config use sv_cvarempty and not command "sv_cvarempty". If this is the first line in your config, command ""
are not executed at once meaning that it will be runned AFTER the config has been read in.
